Sooner or Later Were Going to Have a Civil War Again
The original author of this mod Apollodown has given permission for all their mods to be reinstated/rehosted on Nexus Mods: https://www.reddit.com/r/skyrimmods/comments/gefxoy/all_epic_gameplay_overhaul_source_files/ Unlike with Apollodown'due south other mods, which we simply reinstated, this mod - Civil War Overhaul - needed to exist rehosted equally the original mod folio was deleted in 2017. This is therefore a reupload of version four.03 of Civil War Overhaul created by Apollodown. Note that this is an old and quite complex mod. We practise not and cannot guarantee that the mod works with the latest version of the game, so use at your own risk. - Nexus Mods Squad What follows is the original description from the author:
CIVIL War OVERHAUL
AN EPIC GAMEPLAY OVERHAUL Mod
THIS Modernistic REQUIRES SKSE AND THE LATEST SKYRIM UPDATE.
INSTALLATION NOTES
DO Cipher OTHER THAN THIS.
Stride 1:
Read the description. THIS IS Non OPTIONAL. This modern bundle is EXTREMELY circuitous and if you don't know what you're getting yourself into, y'all volition non know what this really DOES. Furthermore, your game will probably crash and burn. READ THE Clarification. READ THE Description. READ THE Description.
Step ii: Download the modernistic.
Step 3: Install with the modern manager on a new game.
Steps iv - 9: If you do not have any of these, install them. If you don't know what anything on this list is, YOU Demand TO FIND OUT. BOSS, SSME, ENBoost, SkyUI, SKSE, and the Unofficial Patches.
Step x: Sort your load order with Boss.
Step xi: You lot MUST Showtime A NEW GAME. THERE IS NO WAY AROUND THIS. AT ALL. SO DON'T ASK ME. Considering Y'all MUST START A NEW GAME. YOU MUST Commencement A NEW GAME. NO, NOT Later on You lot EXIT HELGEN THE Outset Fourth dimension, NOT BEFORE You Showtime THE Ceremonious State of war, NOTAFTER BREAKFAST,YOU MUST Utilise THIS ON A NEW GAME WHERE You CLICK ON THE TEXT IN THE MAIN Menu THAT SAYS 'NEW GAME'. You MUST START A NEW GAME.
IF You lot ARE UPGRADING:
Yous MAY UPGRADE VERSION 4 BUILDS AT ANY Fourth dimension UNDER ANY CIRCUMSTANCE. I MAKE NO GUARANTEES, BUT IT SHOULD BE FINE. IF YOU ARE UPGRADING FROM Whatever OTHER VERSION TO Whatsoever OTHER VERSION, YOU MUST Utilise A NEW GAME.
IF YOU ARE UNINSTALLING:
Make sure EVERY single file from CWO is removed, sometimes NMM will not fully remove it, and you'll have to become in manually. Then cheque it with Steam.
APOLLO'S OBJECTIVE Modernistic Cess
Script weight.........................Low, High during sieges.
Installation Difficulty...............High
Modding Skill Level Required......Very High
Game Difficulty Increment...........Loftier
Table OF CONTENTS
I. Features
Ii. I however don't empathize. What is this and what does it do?
III. Hang on, I heard this mod was and so buggy information technology killed ten people. Is it fixed?
Iv. Ok dude, you've gotta explain this a little farther
V. What is Skyrim Sorcery?
VI. Why did you tell me to start a new game?
7. Known issues and Incompatibilities
VIII. Oftentimes Asked Questions
IX. Panel Commands and Fixin' Stuff
Ten. Reviews
XI. Recommended Mods
XII. Glowing Testimonials
XIII. Shameless Advertizement for My Buddies
~ Apollo
Beloved Bethesda,
Skyrim is about Dragons and Civil War. And Dragons and Ceremonious War suck in Skyrim. And so I fixed them.
TL;DR
Og smash.
RESTORATION IS A PERFECTLY VALID SCHOOL OF MAGIC
I have painstakingly restored the civil war in the spirit of what Bethesda intended, before they decided to ship the game one-half-done. And no, in case y'all were wondering, this isn't like the restoration of art you lot would notice in the Louvre(that'south pronounced "Lou - vra"). This is more like the kind of facial restoration that Uncle Pete, who isn't actually your uncle, does in his van in his lawn for 50 bucks a pop. This characteristic restores battles for Morthal, Markarth, Falkreath, Fort Greymoor, Dawnstar, Riften, and Winterhold - and puts them all back in the game. Come across below for what I think almost this feature.
COMMENCE WITH THE KILLING
Let'south become downwardly to brass tacks, why not? This feature edits the AI packages of sieging soldiers to be less...mentally challenged. Some soldiers will charge forward to the objective, while others will provide covering burn, while others will provide football-style blocking. This isn't to say that I know anything about football game. Because I don't. Ok.
GREASERS VS. JOCKS
Just like that one time the Greasers took command of the Red Devils Loftier School Gymnasium Parking Lot, the warring factions in Skyrim volition take control of holds, and volition defend it from their enemies. This includes you, Greaser. Basically, after the first siege of Whiterun, the guards in holds your faction does not own will be hostile toward you. All enemy soldiers will be hostile to you lot likewise. Permit me say this again because I get a lot of questions about this: Half OF SKYRIM WILL BE HOSTILE TO You lot. THIS INCLUDES City GUARDS IN HOLDS YOU DO NOT Own. THE ONLY Way TO STOP THEM FROM Beingness HOSTILE IS TO DISGUISE YOURSELF IN THE OTHER SIDE'South ARMOR, OR TO TAKE THE Hold FOR YOURSELF. For example, if I am an royal, I tin can't walk into Windhelm without causing every city guard to attack me there unless I put on stormcloak armor, or until I finish the civil state of war.
DIVERSITY DAY
The Empire in Skyrim is most to get hit with a lawsuit. The stormcloaks also, for that matter. Come across, in order to join the imperials or the stormcloaks, apparently, you take to exist a white male. THAT'S DISCRIMINATION AND WE DON'T HAVE TO Stand for It. This feature adds new lore-friendly(I retrieve, we can debate this) soldiers that aren't just white dudes. This too enhances the diverseness of soldier types, running the gamut from mages to rogues to wolves. Two of the soldier types for the stormcloak army sport entirely new skins, courtesy of LifesToRock, the amazingly awesomely awesome creator of Skyrim Immersive Creatures. And so thank him and enjoy the diversity. Or we tin just wait for the class activeness to come in, and Nosotros'LL BE ROLLING IN DOUGH.
Q IS FOR LOSER
You can now lose battles. Oh, yeah, I forgot to tell yous, You COULDN'T BEFORE. Seriously, attempt to lose in vanilla skyrim - it's functionally impossible. So at present yous can lose. Which ways that the state of war is no longer linear, it's dynamic on a very basic level. Basically, it'south like volleyball, if you lose a battle, you lose the hold that battle was in, and the opposing army gets a shot at ane of your holds. They keep getting shots until you win one. Basic full loss functionality has also been added, and volition be far improved in futurity versions.
DENISE, THAT OUTFIT ISSO Final Month
If yous are wearing a stormcloak cuirass, so people are going to call back you're a stormcloak. If you are wearing an majestic cuirass, and then people are going to think y'all're an imperial. Because in a highly disruptive civil war, wearing a big brilliant bluish or cherry chestpiece with the opposing side'southward logo means you lot're ane of them. This feature and GREASERS V JOCKS do not start until the beginning siege of whiterun is consummate.
LEAD Past Example
Ulfric and Tullius are super-lazy. They just hang out in their castles all day yelling at people to do stuff. Let'due south make the boss go his hands dirty: this feature may bring Ulfric and Tullius to the front lines of sieges.
EGGS BENEDICT ARNOLD
I'm e'er amused when I see those scenes where people charge each other of being spies, because NOBODY'Due south ACTUALLY A SPY. Eggs Benedict Arnold(tm) aims to fix that by placing traitors in your midst. It won't happen oft, and you won't come across information technology coming, only they WILL strike - sooner or afterwards. They could be behind y'all Correct NOW.
Admit it. Yous checked.
DYNAMICIZATION OF YOUR RANDOMIZICATION
The #1 goal of all the mods I create is to enhance the replay value of Skyrim. To that end, how the quest picks what mission you are on and various other variables is done semi-randomly - this means that the more features I add, the less alike two run-throughs of the civil war will be. Every snowflake is unique and all that jazz.
STILL A Improve Ending THAN MASS Effect 3
This characteristic does two things: beginning of all, if you get killed in battle, there is a loftier gamble that you will not die, and instead fall to the basis, enkindling in a nearby friendly camp. The boxing will then terminate and I will calculate the number of reinforcements remaining on each side and decide a winner. BECAUSE YOU ARE NOT THE FREAKING Middle OF THE World,STEVE. GAWD.
The other thing it does is the ridiculously absurd function: I've made information technology so that if you lose every boxing, the last boxing is an epic loss catastrophe designed by yours truly. I promise you savor it.
MURDERMAYHEM SCOREBOARD
The game at present keeps track of how many soldiers die on each side, and applies the results to the reinforcements in each battle. The long and short of it is that the more teammates you lose, EVEN IF YOU AREN'T IN Boxing, the harder the fights will get.
Political party CRASHERS
You came to the siege to party - dragons may decide to come up political party with you. :D savour.
GROOVY
At present when Ulfric or Tullius give you a reward for successful completion of a hold, Information technology'S A Real FREAKING REWARD. I have added a number of unique items that simply Ulfric or Tullius tin can give to you. Neither side has all the items to cull from, and then you cannot go every particular in a single playthrough. Each detail does not tell y'all directly what its result is, you will demand to figure it out on your own. Some of them(looking at yous, Needle) are EXTREMELY powerful in the right hands.
At that place'S A PRETTY GOOD SONG BY THE BYRDS
Season Unending now has a trick up its sleeve - you lot can switch sides if you lot annoy your squad plenty. Permit me make this articulate - this functionality is HIGHLY experimental, so don't exist surprised if you have to visit the console commands or debug bill of fare to get it running right subsequently. That being said - it's FREAKING AWESOME.
NOBODY EXPECTS THE SPANISH INQUISITION
Let me exist very clear: this doesn't add silly British people in red robes. Instead, this feature makes information technology so that you lot may find yourself randomly nether siege while going nigh your business in a town that yous ain. Windhelm and Solitude are not included in this characteristic for obvious reasons.
MCMS EVERYWHERE
CWO now has an MCM menu which volition help y'all debug any issues y'all might have, and arrange the number of reinforcements and the current MURDERMAYHEM score.
I All the same DON'T UNDERSTAND - WHAT IS THIS AND WHAT DOES IT Exercise?
CWO completely rewrites the civil state of war. You get new quests, new faction interactions, new soldiers, new rewards, etc. CWO completely changes the paths you tin can take, allowing for significantly greater quest variation, doubles the length of the civil war(at least), and does and then past unlocking content that is lying fallow in your game(for the most part). You really need to read everything near this, or you will take questions and bug. And I don't like answering questions when I already answered them here.
HANG ON, I HEARD THIS Modern WAS SO BUGGY IT KILLED ten PEOPLE. IS It Stock-still?
Short reply: Yeah.
Long Reply: THIS Mod Really PREVENTS SOME VANILLA BUGS. Yeah, at that place are a very small number of bugs introduced by CWO v3, but all of them can be worked around very hands, and THEY DON'T E'er OCCUR. If you are having serious difficulties and stuff going wrong and you lot have read all the documentation and are still having issues - YOU Have DONE SOMETHING Wrong AND I CANNOT Assist YOU.
Examples of ways yous could have screwed the pooch:
one. Changing settings in your Skyrim.ini file
ii. Using outdated mods by disreputable modern authors
3. Non using bones, necessary modding tools such as Dominate, SKSE, NMM, and SkyUI.
4. Acting like you lot are smarter than everybody else and going in and editing values in the creation kit without really existence smart.
5. Listening to the advice of random people on the internet that know even less than yous do.
vi. SERIOUSLY, don't listen to random people on the net. That's internet 101. Everybody thinks they are smarter than everybody else, that'due south human nature. It's SIMPLY NOT TRUE.
7. Overwriting scripts from CWO with scripts from other mods.
8. Installing mods through steam.
9. Using modders' resource like TESVEdit, Savegame Script Cleaner and its ilk, etc. without knowing what you lot are doing.
10. Playing effectually with stuff in the debug menu without knowing what yous are doing or when yous don't have a trouble.
11. Installing and Uninstalling mods midgame.
Notice the common thread in the above most common problems - people who don't know what they are doing thinking they know what they are doing, or listening to the advice of others who don't know what they are doing. Like in full general society as much as in Skyrim, most major bug stalk from such unwarranted arrogance.
OK DUDE, Yous'VE GOTTA Explicate THIS A LITTLE FURTHER
Skyrim'south civil state of war is a much bigger brute than yous could possibly imagine. The underlying framework of the ceremonious war was designed to exist a completely dynamic series of campaigns for holds, incorporating elements of strategy and diplomacy to bring your opponent down. In the planned version, it's my guess that the designers were going to create some kind of map card for the actor to decide which agree he wanted to striking side by side, and allow the enemy to counterattack as well. Regardless, each hold was to be won by doing up to TWELVE RADIANT QUESTS, as opposed to up to TWO in vanilla skyrim. There were quest rewards, serial of dialogue, and it was far more than dynamic than whatever other kind of radiant quest in Skyrim. Dialogue was recorded, scenes were created, and scripts were ready. Somewhere forth the line, likely in the final stages of evolution, the devs look similar they ran out of fourth dimension and could non consummate the dynamic entrada. So what they did was hardcode the gears of this radiant masterpiece to Merely permit a very limited set up of quests that operated entirely linearly.
Just permit that soak in for a sec. The civil war is nothing more than a facade.
Therefore, in order to restore the ceremonious war, I accept sure challenges that I must constantly fight off:
1) Rebuilding broken parts - Much of what is behind the ceremonious state of war is epically huge and dynamic and prone to bugs. It has also NEVER been updated by Bethesda. That means I accept the work of multiple patches ahead of me for every new function I use.
2)Building parts that weren't complete - Much of the coding and quests for unused textile looks like one solar day the devs just got up, went out to get a pizza, and never came back. This is probably the easiest affair to ready, because I already know where they were headed, and am basically already in that location, with a few holes to make full in.
3)Edifice things that were referred to, but never built - This is pretty easy for me to exercise, as it gives me total creative license on how to utilise the assets that were left backside. Unfortunately, I need to get the bones framework solid beginning before I spend my fourth dimension adding to its accouterments.
4)Tearing downwardly the "vanilla ceremonious war" - The vanilla civil war is a problem, because all information technology really is is the hardcoding of the dynamicism of the original design. To put it in car terms, Bethesda decided to only let the motorcar go ane way. A normal person would say, "Let'southward only apply one of those U lock things to hold the steering bicycle in place." However, Bethesda, wanting to make information technology admittedly error proof (I assume to keep the console kiddies happy), decided to Accident TORCH THE Axle TO THE FRAME AND TEAR OUT THE STEERING Bicycle. Then let a family of badgers nest in the hole left backside by said steering bike, because badgers. This is the hardest thing to piece of work against in making this mod, because while I can just flip a switch and plough on a quest, it ordinarily breaks EVERYTHING when it runs up against the vanilla civil war.
I hope that explained it well enough for you.
WHAT IS SKYRIM SORCERY?
My previous modernistic, Dragon Combat Overhaul, is a freaking work of art. It'due south compatible with almost everything, entails footling to no script lag, and whitens your teeth while you sleep. There are 2 major bugs left on it, ane is fixable, 1 is non. Then you can imagine my annoyance when people came to me with every style of bug report, from soul absorption problems to faction issues(what?) to quest bug(again, what?) to random crashes. So what caused these bugs and then, if I didn't?
The answer: Skyrim Sorcery. Skyrim Sorcery is my way of referring to the phenomenon where Skyrim volition do things that information technology was not coded to do, either because a function was skipped(Script Hiccups) or considering an unexpected value was inserted into the script(weird, 1 of a kind events, hard to describe). Script Hiccups and unexpected values have like causes and effects, but are different. Below are their definitions.
Script Lag - This is the meta-meta bug. Script lag is the amount of time it takes for your game to outset running a function. If the length of fourth dimension is above a certain threshold, you can actually come across and feel script lag occurring, for case if you actuate an object, the corporeality of time it takes for that object to actually activate(ie. pick upwardly an item, sit in a chair, sleep in a bed) IS your script lag, at least generally speaking. A certain corporeality of script lag is obviously acceptable, as the game has to practice its matter and that takes fourth dimension. Still, after a sure threshold, Script Lag can cause errors when a script runs, but much later than the game expected information technology to run. If you accept loftier enough script lag during a siege for example, the game volition run the script telling y'all the battle is over, but it won't run the script to alter the hold possessor until ten minutes subsequently. So if you were to fast travel in that time to your leader for a new hold assignment in that time, he would tell you to become back to the aforementioned hold, or somewhere weird. I bypass this specific mistake in CWO by not allowing the full general to transport you back to the aforementioned concord where you lot but were after a win has been registered, but even running that cheque takes time, and if you try to exercise something with the variables before they are properly ready, your game will intermission in some fashion. Script Lag tin and will crusade the below meta-errors, and volition be merciless nearly it. Script Lag is Skyrim Cancer. If you have Script Lag, delete your grapheme, bank check your mods and inis, and try again, because that character is toast.
Script Hiccup - when a game will simply not run a role within a script, probably due to timeout or stack overflow reasons if I had to judge. Script hiccups are what cause almost Skyrim Sorcery, and they are acquired past a plethora of reasons, though the usual culprits are uninstalling/installing mods mid play and script lag. Modders cannot do anything well-nigh this except run checks to make sure the game does what we tell information technology to do and effort to do it again, which is INSANELY difficult given the complexity of what I'm working with(A siege is at to the lowest degree a m lines of code spread out over 5 scripts), you can imagine how difficult it is to dynamically find what line of code forgot to run out of the m that did. If a Hiccup hits CWO in the wrong spot then very often you will find yourself SOL. The adept news is that the script rarely hiccups in the same spot twice, so a reload to before the script that forgot to run is told to run volition usually fix the issue. The better news is that the predictive debugger added in V4 is VERY good at car-detecting these bug, and will usually not even allow the quest to run until it is ready.
Unexpected Value - This CAN exist caused by a Hiccup or by what causes Hiccups, but information technology tin Too be caused past regular play. An unexpected value is when the game inserts a variable somewhere that developers, Bethesda or modder, did not intend. Sometimes this is just a simple bug caused by programmer mistake, for case the upshot where X'south Last Battle could populate with Rikke or Galmar in CWO V3, BREAKING EVERYTHING. Other times this is simply a product of the way Skyrim works - everything is radiantly interconnected as variables, and emergent gameplay causes variables to be manipulated in millions fo dissimilar ways by you, the user. One unexpected value unremarkably is meaningless - it'south when Two or more functions that use unexpected values collide that things really start to break and become weird. Again, normal gameplay Volition cause this. The longer y'all play a detail graphic symbol, the more your salve will be affected by the Unexpected Value meta-issues.
As you can imagine, these kinds of errors stack exponentially. So, how do nosotros foreclose these awful things from occurring? BY NOT INSTALLING OR UNINSTALLING MODS MID-PLAY. By post-obit best modding practices and Not using modified inis from the net, ESPECIALLY inis which modify the [papyrus] section or the groundwork retentiveness loaders. By not overtaxing your engine(call up, Skyrim is a CONSOLE GAME and is meant to run at 60FPS with VSync) with crazy graphics and EVERY SCRIPTED Modernistic KNOWN TO Human while running your Skyrim on a Speak and Spell. Beyond that, at that place's non much everyone tin do. The more complex a mod or role of Skyrim is, the more than damage one of these errors tin can exercise, and CWO is one of the, if not THE almost, complex mods out there. This is why I am VERY uptight about you installing it correctly.
WHY DID Yous TELL ME TO First A NEW GAME?
Starting time of all, see the above discussion almost Skyrim Sorcery. Secondly, the Civil War always activates when you first the game, and runs throughout your game even after finishing the questline. The civil state of war isn't just a quest, guys. It's the FREAKING BACKBONE OF SKYRIM - Flow. When you install CWO, yous are replacing the courage. Installing it mid play will cause functions to call incorrectly or not at all, and Volition break your game. Some users have reported success installing mid-play, just most of the time it ends in your game devolving into a crash/glitchfest.
KNOWN ISSUES
Please visit the EGO problems tracker for a listing of all known issues and incompatibilities associated with this mod.
Ofttimes ASKED QUESTIONS
"How is this possible? How tin can this be? HOW ARE YOU SO AWESOME?"
Dude, I just sat downward and did it. Bethesda left all the info in that location, I simply had to dig it upwardly.
I"I reported an consequence on your forum, and asked for assist. Why did you not answer?"
There are a few reasons for this. Most frequently, your question is well-nigh something already noted here in the description, or in the issues tracker. If information technology isn't, then it's probably because I guessed that the upshot was of your ain making. In that location was a fourth dimension when I would ask people for all the data about their game, and I would be able to diagnose their outcome about 95% of the fourth dimension. And 90% of those times, when the upshot was not recognized, information technology would go incredibly clear that the user screwed themselves by acting stupidly. I don't have the inclination to agree yous by the hand through something that should be incredibly simple, and to do information technology over and over and once more for thousands of users. Another possible reason is(in very rare cases) I don't know the reply. Again, this is rare, as near issues fall into the in a higher place categories. Finally, if you asked me in such a way as to personally insult me, then you lot probably also got blocked and I will attempt to make your monitor explode in your face through telekinesis(it hasn't worked yet).
"All these people on the internet keep saying that it's buggy."
Short reply: They have no idea what they are talking about.
Long reply: There have been 8 iterations of this modernistic and so far. All versions before two had a REALLY crazy quest breaking bug that randomly struck 25% of players. In version 2, there were a number of abrasive "bugs"(I hesitate to use the discussion 'issues' here, as that implies I made a mistake - when it comes to emergent script interaction going sour, I'1000 not sure what to call that, but to me information technology's non a "bug" per se), and 25% of games would go off the rails, but would NEVER be unfixable. In version 3, most all bugs have been squashed save for roughly 4 master bug areas that are VERY well documented in the bug tracker. Furthermore, EVERY issue is fixable. In all of these cases, the "bugs" But touch on the ceremonious war questline, and not the rest of Skyrim. Version 4 was a complete revamp of the CWO engine, so I don't want to speak for information technology too presently, only initial testing has shown a much more stable questline.
"Ok, but that sounds like a lot of bugs. One random dude on the internet told me to non use this on my main playthroughs because it can cause instabilities, so I'g gonna exercise that"
That's stupid as hell. CWO But affects the ceremonious war questline, and has never acquired an upshot that affected the rest of the game. Ever. It doesn't practise Anything(well, nothing much, it does accept to intitialize stuff, merely to you lot the user, it'due south absolutely zippo) until y'all are FAR into the questline, then it kicks off - which means that you can leave CWO installed permanently and I swear to every God out in that location that your other quests and stuff will exist fine. The only reason to Not take this modern is because you desire to play the vanilla ceremonious war where you are guaranteed to accept none of those 4 bug pop up. Only and so,y'all'd be playing the vanilla civil war. I'll put it to you this way - CWO is perma-installed in my game, and I'm doing just fine over here with 200+ mods.
"This *censored* is so unfair! I'thou playing every bit the (Stormcloaks/Imperials) and the (Imperials/Stormcloaks) are way besides effing hard!! WHY Accept YOU Washed THIS TO MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE."
Good lord. Earlier yous storm my house with ptichforks and torches, endeavor information technology from the other side. Is it but as difficult? It should exist. Yes, the Stormcloaks take Giants, that'south pretty crazy. Yes, they have Berserkers, and yes they have Oathbreakers. Simply yous know what? Imperials have CRAZY mages(Curvation-mages are Basics, fireballfireballfireballincinerationfireball ALL Twenty-four hours), they have Princeps Priors(essentially giants), and they have Protectors Divini Lateris(GAH). The game is off-white, but random. So sometimes you might just have a bunch of normal troops while the opposing team is fabricated upwardly of the virtually powerful soldiers known to Nirn. That's how randomness works. I believe the balance is a perfect l/50, and my statistical analysis of the battles(yeah, I have washed this) bears that out.
"I lost a battle WHAT DO I DO NOW?? I Accept NO QUEST!"
Be patient. Become smith something. Dive into a dungeon. Talk to Nazeem most the Cloud District. Your answer volition soon come to y'all.
"Seriously, I can only talk to Nazeem for so long before I murder-kill him and his family. WHAT DO I DO??? IS THE GAME BROKE??"
*SPOLIERS* When you lose a terminal concord siege, the shutdown stage of the quest contains a command to kickoff up the CWODefend() quest office. When this function runs, it starts upwardly a new defensive siege and also starts up the CWOSendForPlayer quest. The CWOSendForPlayer quest waits a random amount of time from 24 - 124 hours, then gives the courier the letter to defend the sieged city and sends him to get the player. Upon reading the alphabetic character, the quest will either a) outset or b) send you to go talk to somebody. Do what information technology says. *Terminate SPOILERS*
"So I went to get a quest from Galmar/Rikke, and he/she/it told me that 'I'm in the middle of something right now. But don't get far, I'll need you soon.' And he/she merely keeps proverb that! I continue doing the same thing and getting the same result! My ENTIRE WORLD IS FALLING APART."
Hither's the thing - how nearly you lot do what they told you? I know, crazy, right? Leave the area, go quest for a flake, mayhap buy some stuff in town, and when you come back, judge what, THEY'LL HAVE SOMETHING FOR YOU TO Exercise. But until you practice those things(get out the area and wait for the quest to prepare) then they'll proceed proverb the same things, it doesn't matter how long you sit at the camp and wait.
"Wait, the Stormcloaks have giants now! What the hell is lore friendly bout that?? WHO IN THE HELL Do Yous THINK Yous ARE TO TWIST BETHESDA'S PERFECT VISION??"
Information technology kills me every time somebody wants to tell me what'due south lore friendly in the civil war and what's not. Have Y'all read the civil war scripts? Have yous read the unused quests?? Giants WERE supposed to be in the civil war, and were part of the cut content where you could recruit giants to fight in the war. Because the mission (CWMission08) is not restoreable(at that place's not enough info to get off of for my manner of restoration), I just integrated them into the stormcloak army considering that seemed the best manner to keep remainder and lore-friendliness. If you desire to talk about lore-friendly-ness, you should know that stormcloak wolves are less lore-friendly than stormcloak giants. In short - you take no idea what you are talking about and if you actually think that THIS modernistic out of ALL the mods is the lore unfriendly 1, go on moving, because we don't desire your kind effectually here.
"Only THE STORMCLOAKS HAVE MAGES AND ALL NORDS Detest MAGIC."
Someone should tell Farengar. Seriously though, the Stormcloak Mage isn't even a CWO nugget - IT'Southward A VANILLA Asset. All I did was re-add him to the sieges. There are numerous points of (now restored) gainsay dialogue that point out that stormcloaks were supposed to have mages. So If you think that Stormcloak mages aren't lore friendly, don't mutter to me, complain to Bethesda for creating the role player in the first place. And for preparing for their existence through highly complex and VERY specific scripting and dialogue. OR FOR PUTTING THE FREAKING Higher OF WINTERHOLD IN STORMCLOAK TERRITORY. In curt, you are incorrect. You lot are so very incorrect. Go home, make a ham sandwich, and recollect about your life.
"Volition CWO bug out my game, causing Ulfric to wear a tutu into battle before turning my system into a pile of goo from all the awfulness?"
No. Version 4 is more than stable than Version iii which is more than stable than version 2 which is far more stable than version 1, bated from a few bugs which are insufficiently pocket-size. Most larger issues tin be fixed through the console commands I have provided, or through the debug menu provided in v3. Most users will non need to use the console or debug.
"Just and so what are all those people in your forums and all over the internet complaining about? You know your modernistic is bewitched, Finish LYING TO ME."
Get-go off, let me dispel one notion for you - the entire purpose of my forums are for bug reports. If they are full of bug reports, THAT'S A Practiced Thing. What annoys me is when they fill up with people asking questions well-nigh what has already been covered HERE. Anyhow, yes this mod does take a bad reputation, and a lot of people mutter about bugs. Depending on the version, sometimes they were right. In version 1, roughly 25% of users got the dreaded "unexpected areas" bug and could not continue. In version 2, another bug happened and I guess that roughly 80% of users were able to complete the war without significant hiccups. Version 3 moved that upward to ninety%, and now I'm bold we are running at 95% of users are able to complete the game with v4.
Obviously, this does not jive with what you have seen. Of the users reporting bugs, roughly 25% report a DOCUMENTED Characteristic equally a bug. Another 25% have a poorly prepare up Skyrim. Some other 25% caused their own bugs through other mods or by playing with the debug or console commands when they weren't supposed to, or using the incorrect control when they needed to, or are reporting something that CWO could non possibly have acquired. The last 25% are usually worth listening to. Of that concluding 25%, in the current version, roughly one-half of those seem to be affected by Script Hiccups. The other one-half of the 25% are due to bug with the mod, most, if not all of these bug are covered in the EGO bug tracker.
"Is this mod like Warzones? Considering I liked warzones. Until it crashed my game. Like, a lot."
No, this modern is non like Warzones. Warzones drops a bajillion NPCs and lets them duke it out in places. This modern actually expands the questline for the Civil state of war, and provides new scenes and NPC dialogue(that was already in the game to begin with!). It further changes the basic operation of the civil war itself. These are two verrrrry different mods. I should besides notation that despite Warzones' (mayhap well earned) poor reputation, it HAS been updated recently, and from what I understand, it'southward safe to use now. And equally always, lots of fun. It will exist uniform with CWO at whatsoever charge per unit.
"Is the NSA watching me play this?"
Probably.
"AHHHHHHH!!!! THIS Modern IS As well Hard!!"
Get better.
I similar this part of the mod, and this part of the mod, and this role of the mod, Simply THIS Role OF THE Mod RUINS EVERYTHING ARE YOU TRYING TO Kill ME?!?!?!? MAKE A VERSION WITH THIS Part THAT DISGUSTS ME Not IN It OR I Will BURN YOUR Family IN THEIR Sleep.
Pitiful, no alternate versions. Be thankful for the MCM you accept, it was hard enough to code.
"I accept a question about something that you've already gone over in the description, and I'm request the question because I didn't read it."
I hate y'all.
"A, I'g not your buddy, guy. Two, I'm not your guy, friend. D, why do you have to detest on Bethesda so much? Do you realize that yous couldn't fifty-fifty modern in the first place if you lot didn't have their game? You egotistical freak!"
Y'all've completely missed my point: I don't hate bethesda, nor exercise I retrieve they suck. I don't fifty-fifty know why I need to say this, simply I'G But USING VANILLA STUFF BECAUSE I THINK IT'Southward THE BEST STUFF. EVERYTHING I'Thou DOING WAS ALREADY IN THE GAME. Besides, I freaking built this modernistic with THEIR Construction KIT. That being said, I do remember the ceremonious war should have gotten more love - if non through patches then through DLC. Only I can tell yous exactly why it DIDN'T go made correct - it would accept been FREAKISHLY EXPENSIVE. I approximate to merely do what I have done and so far and have it perfect for the panel kiddies it would have taken a team of four professional person coders 2 months. That is a lot of time and coin. So I may not agree with their conclusion, but I can definitely empathize it better than some of the armchair quarterbacks out at that place.
"Does this make the ceremonious war harder?"
Yup. You lot can actually lose now, and then at that place is that. Also, soldiers are much stronger and slightly less dim-witted, and everybody on the other team is out for your claret at all times. Also, lasers.
"Seriously, this all sounds really epic, and I need to know - are you magic?"
Yep.
"Can I use this mod without creating a new game?"
I get this odd sense that you guys keep asking me these previously answered questions considering you are attempting to brand me immune to all annoyance and therefore achieve Nirvana. But Kurt Cobain is dead, man. And the Foo Fighters simply don't cutting the mustard by comparison. So cease abrasive me with questions I've already answered. PAY ATTENTION MR. WOLTHAM.
"Practise I Actually need SKSE?"
Yes. If you have a problem with SKSE, nobody cares. Nobody.
"This mod sounds really buggy."
Your face sounds really buggy.
"How much more are yous going to do before this modernistic is finished?"
I have put over 600 hours into this mod already, it is my freaking opus. Every new EGO build will include an update for CWO. That being said, I don't know how many more EGO builds I volition do. My real life has been in a state of flux the past year which is why I've been able to put and so much time into this, I can't say whether this will remain the case or not(God I hope information technology doesn't). I day I may merely drop development entirely. Beware.
"Ok, everything well-nigh this mod and description page is only awesome. How are you still single?"
My OkCupid folio looked a lot similar this description. I'm sure you can depict your ain conclusions as to how that worked out.
"Is this compatible with my nudity mod? Because I can't utilise it if I can't play as a nude 15 year old girl."
Pervert. Ceremonious War Overhaul has zero reported incompatibilities equally of this writing. Your armors and 15 yr one-time nude anime girls are safe. Promise.
"Seriously though broskillet, is this mod compatible with 10?"
Dude, I don't know. The mod that edited AI could have done then almost exclusively by forcing animations(*ahem* Dragon Combat Overhaul). The mod that made a new armor could have locked down EVERY levelled list and force bards to sing about their dreams of electric sheep considering the modder didn't know what he/she was doing(Simply like me!). So, here's the rule: don't ASK me if a modern is incompatible, TELL me if a mod is incompatible and then I tin can fix it. Presume that I consider 10 mod is compatible until yous hear otherwise from me or your game breaks.
"QUIT SCREWIN' Around!!! *shakes Apollo* IS THIS MOD COMPATIBLE WITH SCHLONGS OF SKYRIM OR Non?!?!?!?!? I Need TO KNOW THIS OR I Volition LOSE MY FREAKING Listen!!!
I recall information technology'due south condom to say that all genitalia mods are compatible.
"Ok, just is it compatible with Warzones?"
*sigh*
"Will yous ever write a normal clarification?"
Will y'all ever stop being annoying?
"Dude, yous're not funny."
Madame, I may not be funny, merely you're drunk, and tomorrow I'll - oh expect I got that wrong.
Panel COMMANDS AND FIXIN STUFF
Below is some helpful advice that yous can use if my modern tries to eat your game.
Earlier YOU USE CONSOLE COMMANDS OR THE DEBUG MENU:
Endeavour to reload and encounter if that fixes it. If somebody isn't giving yous a quest, try to report to Tullius/Ulfric and so Rikke/Galmar and see if that fixes it. Consider these tools a last resort.
If you aren't getting a quest when you should and the "Report to X" objective hasn't cleared, OR if your commander won't send you to a new hold(THIS IS THE Well-nigh IMPORTANT Panel COMMAND, THE MAJORITY OF BREAKS Tin BE FIXED WITH THIS):
setstage cw four
If you are currently in a fort siege:
setstage cwfortsiegefort 1000 - causes attackers to win
setstage cwfortsiegefort 2000 - causes defenders to win
If y'all are currently in a minor capital letter siege(ie. falkreath)
setstage cwfortsiegecapital 10 - starts the quest if the quest is running but has not however started - ie if somebody tells yous to assault/defend a modest majuscule merely then naught happens.
setstage cwfortsiegecapital thousand - causes attackers to win
setstage cwfortsiegecapital 2000 - causes defenders to win
If you are in a major siege(ie Markarth)
setstage cwsiege one - starts the quest if the quest is running merely has not notwithstanding started - ie if somebody tells you to assault/defend a major capital simply and so nix happens.
setstage cwsiege fifty - if y'all are attacking, unlocks the main gate and gives you the objective to force the jarl's give up. If yous are defending, causes you to lose.
setstage cwsiege 200 - causes attackers to lose
if during surrender the scene gets stuck(await for a bit offset, the newjarl walks verrrrrry slowly toward the old jarl before starting the scene) and yous tin can't progress:
setstage cwattackcity 50 will cease the scene and complete the quest
For Rikke/Galmar issues
If you are imperial: type "prid 000198BB" and press enter.
if you are stormcloak: type "prid 0001b133" and press enter.
and so go to the camp yous are supposed to go to, and type "moveto player" and printing enter
If they still don't show upwards, blazon "enable" and press enter.
For removing hostility(in some cases)
If you are majestic: "player.removefromfaction 0001c9fc"
If you are stormcloak: "histrion.removefromfaction 0001c9fd"
If you aren't certain what you are: Go assist.
For fixing a CWOCurrentHold error(you lot will see a messagebox pop up if this happens):
Type "set cwocurrenthold to 10" where 10 is the agree you are currently told to attack, past these numbers:
1 = Haafingar, two = Reach, 3 = Hjaalmarch, four = Whiterun, 5 = Falkreath, 6 = Pale, 7 = Winterhold, 8 = Eastmarch, 9 = Rift
IF EVERYTHING ELSE FAILS
setstage cwoapollofixme 10
simply that probably won't help. And will almost certainly break things harder. So you should probably not use that control. Y'all've been warned.
REVIEWS
HIGHLY RECOMMENDED MODS
These mods carry my highest recommendation. They take been thoroughly tested in my game, and I guarantee they will work with all of my mods.
Anything by LifesToRock
Anything by EnaiSiaion
Annihilation by 3jiou
Anything by tktk1
Anything past Erkeil
ApachiiHair
Climates of Tamriel
Jaysus Swords
Lanterns of Skyrim
SPERG
Any of Immersive Sounds
Expressionless Body Collision
Immersive Patrols
Radiant Potions and Poisons
Destructible Bottles
Footprints
MinimalHUD
Immersive Weapons
Silverlight Armor
Stormlord Armor
TERA Armor
Unique Uniques
Revenge of the Enemies
Fortified Dawnstar
Skyrim Bigger Trees
Follower Commentary Overhaul
Immersive Start Person
ELFX
DVA
Better Vampires
Improved Dragon Shouts
Dance of Death
AFT
WATER
Bloody Facials
Enhanced Blood
No Spinning Expiry Animation
We will always recollect our fallen brother, Cabbage in a Pot. Rest well, sweet prince.
GLOWING TESTIMONIALS
"Oog non speak people so good." - me out at a bar with friends after a week-long marathon of coding this.
"Information technology plays on the themes of man's inhumanity to human being, as it were, and gives ane a startling insight into how far a homo will go for his beliefs." - My dog
"Your mod pages are easy to identify. Considering of all the insanity. Yous know." - Deathbunnie213(NO I DON'T KNOW WHAT'S WEIRD ABOUT THIS Page)
"Is this uniform with my Underage Prostitution modernistic?" - People from the internet that convince me that humanity is doomed.
"Yous Really need a girlfriend." - My mother
"Edit: please delete this comment, I submitted in the wrong place of the conversation." - RandomStuffz
"It seems my attempt to bring together the honored heroes of Sovngarde, aka The Glowing Testimonials, has failed." - Blademaster
"Come back to the Hot Pillow Fight/Slumber Party in our college dorm, babe" - 128 Hot Katies who are definitely existent and in no way made up by me. Be right at that place, Katies.
- The Internet
Source: https://www.nexusmods.com/skyrim/mods/103098